Exemplo n.º 1
0
        public static PortalHandler GetInstance()
        {
            if (instance == null)
            {
                instance            = new PortalHandler();
                Player.Moved       += new EventHandler <Events.PlayerMovedEventArgs>(Player_Moved);
                Player.JoinedWorld += new EventHandler <Events.PlayerJoinedWorldEventArgs>(Player_JoinedWorld);
                Player.PlacedBlock += new EventHandler <Events.PlayerPlacedBlockEventArgs>(Player_PlacedBlock);
                PortalDB.StartSaveTask();
            }

            return(instance);
        }
Exemplo n.º 2
0
        static void Player_Moved(object sender, Events.PlayerMovedEventArgs e)
        {
            //abuse portal moved event and add in message blocks right here
            Vector3I oldPos = new Vector3I(e.OldPosition.X / 32, e.OldPosition.Y / 32, e.OldPosition.Z / 32); //get positions as block coords
            Vector3I newPos = new Vector3I(e.NewPosition.X / 32, e.NewPosition.Y / 32, e.NewPosition.Z / 32);

            if (oldPos.X != newPos.X || oldPos.Y != newPos.Y || oldPos.Z != newPos.Z) //check if player has moved at least one block
            {
                //loop through all message blocks and check if we triggered one
                foreach (var messageBlock in e.Player.World.MessageBlocks)
                {
                    Tuple <Vector3I, string> tuple = messageBlock.Value;

                    //player is sitting on the message block, play the message
                    if (e.Player.Position.ToBlockCoords() == tuple.Item1)
                    {
                        e.Player.Message("__" + messageBlock.Key + "__");
                        e.Player.Message(messageBlock.Value.Item2);
                        e.Player.Message(e.Player.Position.ToBlockCoords().ToString());
                        e.Player.Message(tuple.Item1.ToString());
                    }
                }
            }

            try
            {
                if (e.Player.PortalsEnabled)
                {
                    lock (e.Player.PortalLock)
                    {
                        if (e.Player.CanUsePortal)
                        {
                            if ((e.OldPosition.X != e.NewPosition.X) || (e.OldPosition.Y != e.NewPosition.Y) || (e.OldPosition.Z != (e.NewPosition.Z)))
                            {
                                if (e.Player.Can(Permission.UsePortal))
                                {
                                    if (PortalHandler.GetInstance().GetPortal(e.Player) != null && !e.Player.StandingInPortal)
                                    {
                                        if (e.Player.LastUsedPortal != null && (DateTime.Now - e.Player.LastUsedPortal).TotalSeconds < 5)
                                        {
                                            // To prevent portal loops
                                            if (e.Player.LastWarnedPortal == null || (DateTime.Now - e.Player.LastWarnedPortal).TotalSeconds > 2)
                                            {
                                                e.Player.LastWarnedPortal = DateTime.Now;
                                                e.Player.Message("You can not use portals within 5 seconds of joining a world.");
                                            }

                                            return;
                                        }

                                        // Make sure this method isn't called twice
                                        e.Player.CanUsePortal = false;

                                        e.Player.StandingInPortal = true;
                                        Portal portal = PortalHandler.GetInstance().GetPortal(e.Player);

                                        World world = WorldManager.FindWorldExact(portal.World);
                                        // Teleport player, portal protection
                                        switch (world.AccessSecurity.CheckDetailed(e.Player.Info))
                                        {
                                        case SecurityCheckResult.Allowed:
                                        case SecurityCheckResult.WhiteListed:
                                            if (world.IsFull)
                                            {
                                                e.Player.Message("Cannot join {0}&S: world is full.", world.ClassyName);
                                                return;
                                            }
                                            e.Player.StopSpectating();
                                            e.Player.JoinWorld(WorldManager.FindWorldExact(portal.World), WorldChangeReason.Portal);
                                            e.Player.Message("You used portal: " + portal.Name);
                                            break;

                                        case SecurityCheckResult.BlackListed:
                                            e.Player.Message("Cannot join world {0}&S: you are blacklisted.",
                                                             world.ClassyName);
                                            break;

                                        case SecurityCheckResult.RankTooLow:
                                            e.Player.Message("Cannot join world {0}&S: must be {1}+",
                                                             world.ClassyName, world.AccessSecurity.MinRank.ClassyName);
                                            break;
                                        }
                                    }
                                    else
                                    {
                                        e.Player.StandingInPortal = false;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Log(LogType.Error, "PortalHandler.Player_Moved: " + ex);
            }
        }