private void Register() { Player[] _p = new Player[1]; Player p1 = new RAPlayer(ENEMY_STARTING_LOCATION, Color.Azure, 0.0f/*, ENEMY_IMAGE_ORIGIN*/);//**** _p[0] = p1; um = new JoeZoneUnitManager(); base.Register(um);//register should allow a vector or linked list (or IEnumerable) for all manager types. }
private void Register() { Player[] _p = new Player[1]; Player p1 = new RAPlayer(ENEMY_STARTING_LOCATION, Color.Azure, 0.0f /*, ENEMY_IMAGE_ORIGIN*/);//**** _p[0] = p1; um = new JoeZoneUnitManager(); base.Register(um);//register should allow a vector or linked list (or IEnumerable) for all manager types. }