Inheritance: Gears.Playable.UnitManager
Esempio n. 1
0
        private void Register()
        {
            Player[] _p = new Player[1];
            Player p1 = new RAPlayer(ENEMY_STARTING_LOCATION, Color.Azure, 0.0f/*, ENEMY_IMAGE_ORIGIN*/);//****
            _p[0] = p1;

            um = new JoeZoneUnitManager();

            base.Register(um);//register should allow a vector or linked list (or IEnumerable) for all manager types.
        }
Esempio n. 2
0
        private void Register()
        {
            Player[] _p = new Player[1];
            Player   p1 = new RAPlayer(ENEMY_STARTING_LOCATION, Color.Azure, 0.0f /*, ENEMY_IMAGE_ORIGIN*/);//****

            _p[0] = p1;

            um = new JoeZoneUnitManager();

            base.Register(um);//register should allow a vector or linked list (or IEnumerable) for all manager types.
        }