public List <ProtoRoleFightResult> GetServiceEndData() { List <ProtoRoleFightResult> list = new List <ProtoRoleFightResult>(); int buildTotal = War.scene.GetBuilds().Count; foreach (var kvp in legionDict) { LegionData legionData = kvp.Value.legionData; int legionId = legionData.legionId; ProtoRoleFightResult result = new ProtoRoleFightResult(); result.roleId = legionData.roleId; result.star = War.overType == OverType.Draw ? 1 : kvp.Value.GetSuccessStars().Length; result.build_count = War.scene.GetBuilds(legionId).Count; result.build_total = buildTotal; result.team_id = legionId; Debug.LogFormat("GetServiceEndData legionId={0}, result.roleId={1}, type={2}, star={3}, build_count={4}", legionId, result.roleId, legionData.type, result.star, result.build_count); if (War.GetRelationType(kvp.Value.legionData.legionId) != RelationType.Enemy) { result.end_type = (int)War.overType; } else { OverType overType = OverType.Draw; switch (War.overType) { case OverType.Draw: overType = OverType.Draw; break; case OverType.Lose: overType = OverType.Win; break; case OverType.Win: overType = OverType.Lose; break; } result.end_type = (int)overType; } list.Add(result); //TODO Test //result.star = 3; } return(list); }
public List <WarOverLegionData> GetOverData() { List <WarOverLegionData> list = new List <WarOverLegionData>(); int buildTotal = War.scene.GetBuilds().Count; foreach (var kvp in legionDict) { LegionData legionData = kvp.Value.legionData; int legionId = legionData.legionId; WarOverLegionData result = new WarOverLegionData(); result.legionId = legionData.legionId; result.roleId = legionData.roleId; result.starCount = kvp.Value.GetSuccessStars().Length; result.buildCount = War.scene.GetBuilds(legionId).Count; result.buildTotal = buildTotal; Debug.LogFormat("GetOverData legionId={0}, result.roleId={1}, type={2}, starCount={3}, buildCount={4}", legionId, result.roleId, legionData.type, result.starCount, result.buildCount); if (War.GetRelationType(kvp.Value.legionData.legionId) != RelationType.Enemy) { result.overType = War.overType; } else { OverType overType = OverType.Draw; switch (War.overType) { case OverType.Draw: overType = OverType.Draw; break; case OverType.Lose: overType = OverType.Win; break; case OverType.Win: overType = OverType.Lose; break; } result.overType = overType; } list.Add(result); //TODO Test //result.starCount = 3; } return(list); }