static int Destory(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     Games.Module.Wars.War obj = (Games.Module.Wars.War)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.War");
     obj.Destory();
     return(0);
 }