static int CreateInstance(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = LuaScriptMgr.GetLuaString(L, 1); Games.Module.Props.Prop o = Games.Module.Props.Prop.CreateInstance(arg0); LuaScriptMgr.PushObject(L, o); return(1); } else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(Games.Module.Props.PropConfig), typeof(float))) { Games.Module.Props.PropConfig arg0 = (Games.Module.Props.PropConfig)LuaScriptMgr.GetLuaObject(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); Games.Module.Props.Prop o = Games.Module.Props.Prop.CreateInstance(arg0, arg1); LuaScriptMgr.PushObject(L, o); return(1); } else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(int), typeof(float))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); float arg1 = (float)LuaDLL.lua_tonumber(L, 2); Games.Module.Props.Prop o = Games.Module.Props.Prop.CreateInstance(arg0, arg1); LuaScriptMgr.PushObject(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Props.Prop.CreateInstance"); } return(0); }
static int Clone(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Games.Module.Props.Prop obj = (Games.Module.Props.Prop)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Props.Prop"); Games.Module.Props.Prop o = obj.Clone(); LuaScriptMgr.PushObject(L, o); return(1); }
static int ToString(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Games.Module.Props.Prop obj = (Games.Module.Props.Prop)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Props.Prop"); string o = obj.ToString(); LuaScriptMgr.Push(L, o); return(1); }
static int ParseField(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Props.Prop obj = (Games.Module.Props.Prop)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Props.Prop"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); obj.ParseField(arg0); return(0); }
static int Lua_Mul(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); Games.Module.Props.Prop arg0 = (Games.Module.Props.Prop)LuaScriptMgr.GetNetObject(L, 1, typeof(Games.Module.Props.Prop)); float arg1 = (float)LuaScriptMgr.GetNumber(L, 2); Games.Module.Props.Prop o = arg0 * arg1; LuaScriptMgr.PushObject(L, o); return(1); }
static int _CreateGames_Module_Props_Prop(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { Games.Module.Props.Prop obj = new Games.Module.Props.Prop(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Props.Prop.New"); } return(0); }
static int get_value(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Props.Prop obj = (Games.Module.Props.Prop)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name value"); } else { LuaDLL.luaL_error(L, "attempt to index value on a nil value"); } } LuaScriptMgr.Push(L, obj.value); return(1); }
static int set_ID(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Props.Prop obj = (Games.Module.Props.Prop)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name ID"); } else { LuaDLL.luaL_error(L, "attempt to index ID on a nil value"); } } obj.ID = (int)LuaScriptMgr.GetNumber(L, 3); return(0); }
static int set_config(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Props.Prop obj = (Games.Module.Props.Prop)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name config"); } else { LuaDLL.luaL_error(L, "attempt to index config on a nil value"); } } obj.config = (Games.Module.Props.PropConfig)LuaScriptMgr.GetNetObject(L, 3, typeof(Games.Module.Props.PropConfig)); return(0); }
public void Minus(Prop prop) { _rawValues[prop.id] -= prop.value; _invalidateProps = true; }
public void Plus(Prop prop) { _rawValues[prop.id] += prop.value; _invalidateProps = true; }
public Prop GetProp(params object[] args) { float value = Formula.CallFloal(formula, args); return(Prop.CreateInstance(id, value)); }
public void Remove(Prop propValue) { Remove(propValue, true); }
public void Add(Prop propValue) { Add(propValue, true); }