public void Restart(GameObject instigator = null) { m_TTL = Hours * 3600 + Minutes * 60 + Seconds + Milliseconds * 0.001f; Callable.Call(OnTimerStart, instigator); }
public void SaveSystemSave() { SaveFile(systemSaveName, systemSaveEntries); Callable.Call(OnSave); }
public void LoadUserSave(byte index) { currentUserIndex = index; Callable.Call(OnLoad); currentUserSaveEntries = LoadFile(string.Format(userSaveName, index)); }
public void LoadSystemSave() { systemSaveEntries = LoadFile(systemSaveName); Callable.Call(OnLoad); }