Inheritance: Gameplay.Unit.Movement.BaseMovement
示例#1
0
        protected override void Awake()
        {
            base.Awake();
            pathAgentController = GetComponent<PathAgentController>();
            rigidbody = GetComponent<Rigidbody>();

            pathAgentController.OnReachDestination += OnReachDestination;

            sightTriggerVolume.OnTriggerEnterEvent += OnSightTriggerVolumeEnter;
            sightTriggerVolume.OnTriggerExitEvent += OnSightTriggerVolumeExit;
        }
示例#2
0
 protected override void Awake()
 {
     base.Awake();
     pathAgentController = GetComponent<PathAgentController>();
 }