public static SceneController2 Create()
        {
            GameObject sceneControllerGameObject = new GameObject("SceneController2");

            instance = sceneControllerGameObject.AddComponent <SceneController2>();

            return(instance);
        }
 public void RestartZone(bool resetHealth)
 {
     SceneController2.RestartZone(resetHealth);
 }
 public void RestartZoneWithDelay(float delay)
 {
     SceneController2.RestartZoneWithDelay(delay, false);
 }
 public void RestartZoneWithDelayAndHealthReset(float delay)
 {
     SceneController2.RestartZoneWithDelay(delay, true);
 }
 public void TransitionToScene(TransitionPoint transitionPoint)
 {
     SceneController2.TransitionToScene(transitionPoint);
 }