public static SceneController2 Create() { GameObject sceneControllerGameObject = new GameObject("SceneController2"); instance = sceneControllerGameObject.AddComponent <SceneController2>(); return(instance); }
public void RestartZone(bool resetHealth) { SceneController2.RestartZone(resetHealth); }
public void RestartZoneWithDelay(float delay) { SceneController2.RestartZoneWithDelay(delay, false); }
public void RestartZoneWithDelayAndHealthReset(float delay) { SceneController2.RestartZoneWithDelay(delay, true); }
public void TransitionToScene(TransitionPoint transitionPoint) { SceneController2.TransitionToScene(transitionPoint); }