/// <summary> /// Fetches the values for the entity p1. /// </summary> /// <returns>the sprite.entity p1.</returns> public Sprite.Entity p1() { fetch_data fetch_Data = new fetch_data(); Sprite.Entity player = new Sprite.Entity(); try { fetch_Data.Fetch("p1", out player, out Sprite.Block b); } catch (Exception ex) { Debug.WriteLine("p1_setup p1()"); Debug.WriteLine(ex); } player.spritef = player.path + "front.png"; player.spriteb = player.path + "back"; player.spritel = player.path + "left"; player.spriter = player.path + "right"; return(player); }
// Generic block fetching program public Sprite.Block b(string ID) { fetch_data fetch_Data = new fetch_data(); Sprite.Block block = new Sprite.Block(); try { fetch_Data.Fetch(ID, out Sprite.Entity e, out block); Debug.WriteLine("No problems fetching: {0}", ID); } catch (Exception ex) { Debug.WriteLine("p1_setup block setup"); Debug.WriteLine(ex + "\n"); } return(block); }