Esempio n. 1
0
        /// <summary>
        /// Fetches the values for the entity p1.
        /// </summary>
        /// <returns>the sprite.entity p1.</returns>
        public Sprite.Entity p1()
        {
            fetch_data fetch_Data = new fetch_data();

            Sprite.Entity player = new Sprite.Entity();
            try
            {
                fetch_Data.Fetch("p1", out player, out Sprite.Block b);
            }
            catch (Exception ex)
            {
                Debug.WriteLine("p1_setup p1()");
                Debug.WriteLine(ex);
            }
            player.spritef = player.path + "front.png"; player.spriteb = player.path + "back"; player.spritel = player.path + "left"; player.spriter = player.path + "right";
            return(player);
        }
Esempio n. 2
0
        // Generic block fetching program
        public Sprite.Block b(string ID)
        {
            fetch_data fetch_Data = new fetch_data();

            Sprite.Block block = new Sprite.Block();
            try
            {
                fetch_Data.Fetch(ID, out Sprite.Entity e, out block);
                Debug.WriteLine("No problems fetching: {0}", ID);
            }
            catch (Exception ex)
            {
                Debug.WriteLine("p1_setup block setup");
                Debug.WriteLine(ex + "\n");
            }
            return(block);
        }