protected override void OnHidePage() { LocalPlayer lp = GameFacade.Instance.GetLocalPlayer(); lp.operation_state = EOperationState.Default; }
protected override void OnShowPage() { LocalPlayer lp = GameFacade.Instance.GetLocalPlayer(); lp.operation_state = EOperationState.Managing_Inventory; }
void OnEnable() { player = GameFacade.Instance.GetLocalPlayer(); InitSwiftInventroy(); }
public override void OnInteracted(LocalPlayer toucher) { }
public bool OnTakeOut(UGUIInventoryItemConfig item_config, LocalPlayer local_player) { return(false); }
abstract public void OnInteracted(LocalPlayer toucher);