示例#1
0
 private unsafe void HandleEquip(GameClient Client, ItemUsage* Packet)
 {
     ConquerItem Item;
     if (Client.TryGetInventory(Packet->ID, out Item))
     {
         Item.Position = (ItemPosition)Packet->Location;
         Client.AddEquipment(Item, Item.Position);
         Client.RemoveInventory(Item);
     }
 }
示例#2
0
        private unsafe void HandleUnequip(GameClient Client, ItemUsage* Packet)
        {
            ItemPosition Position = (ItemPosition)Packet->Location;
            ConquerItem Item;

            if (Client.TryGetEquipment(Position, out Item))
            {
                if (Client.AddInventory(Item))
                {
                    Client.Unequip(Item, Position);
                }
                else
                {
                    Client.Message("Inventory is full!", ChatType.Top, Color.Red);
                }
            }
        }