private void LoadMap() { //Convert the map into a game map this.GameTiles = new Hashtable(); foreach (MapTile mapTile in _map.Tiles) { GameTile gameTile = new GameTile(this, mapTile.Location); foreach (string wallImage in mapTile.WallImages) { //TODO:Refactor - For now, walls are only on the south and east side //The name of the image determines where it is - horz = south, vert = east if (wallImage.Contains("Horz")) { GameTileWall gameWall = new GameTileWall(gameTile); gameWall.ImageName = wallImage; gameTile.Walls.Add(GameTileWall.WallTilePositions.South, gameWall); } else if (wallImage.Contains("Vert")) { GameTileWall gameWall = new GameTileWall(gameTile); gameWall.ImageName = wallImage; gameTile.Walls.Add(GameTileWall.WallTilePositions.East, gameWall); } } foreach (string objectImage in mapTile.Objects) { GameTileObject gameTileObject = new GameTileObject(); gameTileObject.Passable = true; gameTileObject.ImageName = objectImage; } foreach (string unpassableObjectImage in mapTile.UnpassableObjects) { GameTileObject gameTileObject = new GameTileObject(); gameTileObject.Passable = false; gameTileObject.ImageName = unpassableObjectImage; } this.GameTiles.Add(mapTile.Location, gameTile); } }
public GameTileWall(GameTile gameTile) { _gameTile = gameTile; }