示例#1
0
        //private void _GameServer_NewMessageReceived(GameUserSession session, string value)
        //{
        //    Console.WriteLine("GetMessage:" + value);
        //}

        private void _GameServer_NewSessionConnected(GameUserSession session)
        {
            Console.WriteLine($"New Session.Now has {_GameServer.SessionCount}");
        }
示例#2
0
 private void _GameServer_SessionClosed(GameUserSession session, CloseReason value)
 {
     Console.WriteLine("Session Closed");
 }