//private void _GameServer_NewMessageReceived(GameUserSession session, string value) //{ // Console.WriteLine("GetMessage:" + value); //} private void _GameServer_NewSessionConnected(GameUserSession session) { Console.WriteLine($"New Session.Now has {_GameServer.SessionCount}"); }
private void _GameServer_SessionClosed(GameUserSession session, CloseReason value) { Console.WriteLine("Session Closed"); }