// FOR EXECUTE public void nextRound() { this.actualId++; this.actualRound = this.rounds[actualId - 1]; Debug.Log(this.rounds.Count + " - " + this.actualId + " / " + this.actualRound.id); }
/// <summary> /// Reset les valeurs temporelle /// </summary> public void resetActualValue() { this.actualId = 0; this.actualRound = null; }
public void newRound() { this.actualId++; this.actualRound = new Round(this.actualId, players); this.rounds.Add(actualRound); }