public Enemy() { EquippedArmors = new List <IArmor>(); Name = "Bob"; CurrentHealthPoints = 50; MaxHealthPoints = 50; var swordMinDamage = new Random().Next(5, 10); var swordMaxDamage = new Random().Next(swordMinDamage, swordMinDamage + 5); var shieldDefense = new Random().Next(1, 3); var chestplateDefense = new Random().Next(1, 4); Sword sword = new Sword(swordMinDamage, swordMaxDamage, 17, 25); Shield shield = new Shield(shieldDefense, 22, 30); Chestplate chestplate = new Chestplate(chestplateDefense, 15, 25); EquippedWeapon = sword; EquippedArmors.Add(shield); EquippedArmors.Add(chestplate); }
public Player() { InventoryItems = new List <InventoryItem>(); EquippedArmors = new List <IArmor>(); CurrentHealthPoints = 50; MaxHealthPoints = 50; Sword sword = new Sword(5, 7, 17, 25); Shield shield = new Shield(2, 22, 30); Chestplate chestplate = new Chestplate(3, 15, 25); InventoryItems.Add(sword); InventoryItems.Add(new Dagger(2, 4, 12, 15)); InventoryItems.Add(shield); InventoryItems.Add(chestplate); InventoryItems.Add(new HealthPotion(4)); EquippedWeapon = sword; EquippedArmors.Add(shield); EquippedArmors.Add(chestplate); }