public Enemy()
        {
            EquippedArmors = new List <IArmor>();

            Name = "Bob";
            CurrentHealthPoints = 50;
            MaxHealthPoints     = 50;

            var swordMinDamage    = new Random().Next(5, 10);
            var swordMaxDamage    = new Random().Next(swordMinDamage, swordMinDamage + 5);
            var shieldDefense     = new Random().Next(1, 3);
            var chestplateDefense = new Random().Next(1, 4);

            Sword      sword      = new Sword(swordMinDamage, swordMaxDamage, 17, 25);
            Shield     shield     = new Shield(shieldDefense, 22, 30);
            Chestplate chestplate = new Chestplate(chestplateDefense, 15, 25);

            EquippedWeapon = sword;
            EquippedArmors.Add(shield);
            EquippedArmors.Add(chestplate);
        }
        public Player()
        {
            InventoryItems = new List <InventoryItem>();
            EquippedArmors = new List <IArmor>();

            CurrentHealthPoints = 50;
            MaxHealthPoints     = 50;

            Sword      sword      = new Sword(5, 7, 17, 25);
            Shield     shield     = new Shield(2, 22, 30);
            Chestplate chestplate = new Chestplate(3, 15, 25);

            InventoryItems.Add(sword);
            InventoryItems.Add(new Dagger(2, 4, 12, 15));

            InventoryItems.Add(shield);
            InventoryItems.Add(chestplate);

            InventoryItems.Add(new HealthPotion(4));

            EquippedWeapon = sword;
            EquippedArmors.Add(shield);
            EquippedArmors.Add(chestplate);
        }