示例#1
0
        /// <summary>
        /// 创建地形
        /// </summary>
        public void CreateLandFeature()
        {
            m_objTerrainItem = Instantiate(Resources.Load <GameObject>(m_terrainData.TerrainAssetPath));

            ObjectUtil.Attach(m_objTerrainItem.transform, modelPoint);
            //ObjectUtil.Attach(this.transform, parent);
        }
        protected override void OnCreateBuilding(object args = null)
        {
            GameObject _objBuilding = Instantiate(Resources.Load <GameObject>(args.ToString()));

            ObjectUtil.Attach(_objBuilding.transform, modelPoint);
        }