/// <summary> /// 创建地形 /// </summary> public void CreateLandFeature() { m_objTerrainItem = Instantiate(Resources.Load <GameObject>(m_terrainData.TerrainAssetPath)); ObjectUtil.Attach(m_objTerrainItem.transform, modelPoint); //ObjectUtil.Attach(this.transform, parent); }
protected override void OnCreateBuilding(object args = null) { GameObject _objBuilding = Instantiate(Resources.Load <GameObject>(args.ToString())); ObjectUtil.Attach(_objBuilding.transform, modelPoint); }