void LoseFight() { Console.WriteLine("You have losed the fight against the Training Dummy."); Console.WriteLine("Press Space to start again."); var player = new TutorialFight(); ConsoleKeyInfo info = Console.ReadKey(); if (info.Key == ConsoleKey.Spacebar) { Console.Clear(); player.TutorialBattle_0(); } else { Console.Clear(); player.TutorialBattle_0(); } }
public void TutorialInformation() { Console.Clear(); Console.WriteLine("You have got health if it reaches 0 you die.\nAlso the Enemy got health too what reaches 0 the enemy dies, and you win."); Console.WriteLine("You can change the Stance what you are using in each round. There are two Stances: Attack, and Defensive."); Console.WriteLine("If you or the enemy using Defensive Stance while the other uses Attack Stance the damage is only 50% than usual."); Console.WriteLine("You have 3 original Throwing Cube and the higher number means the more damage."); Console.WriteLine("The damage list can be accessed any time while you fighting or in the Main Menu."); Console.WriteLine("We have set up the First Enemy: 'Training Dummy'\nPress 'Space' for Fight!"); ConsoleKeyInfo info = Console.ReadKey(); if (info.Key == ConsoleKey.Spacebar) { Console.Clear(); var player = new TutorialFight(); player.TutorialBattle_0(); } }