Ejemplo n.º 1
0
        void LoseFight()
        {
            Console.WriteLine("You have losed the fight against the Training Dummy.");
            Console.WriteLine("Press Space to start again.");
            var            player = new TutorialFight();
            ConsoleKeyInfo info   = Console.ReadKey();

            if (info.Key == ConsoleKey.Spacebar)
            {
                Console.Clear();
                player.TutorialBattle_0();
            }
            else
            {
                Console.Clear();
                player.TutorialBattle_0();
            }
        }
Ejemplo n.º 2
0
        public void TutorialInformation()
        {
            Console.Clear();
            Console.WriteLine("You have got health if it reaches 0 you die.\nAlso the Enemy got health too what reaches 0 the enemy dies, and you win.");
            Console.WriteLine("You can change the Stance what you are using in each round. There are two Stances: Attack, and Defensive.");
            Console.WriteLine("If you or the enemy using Defensive Stance while the other uses Attack Stance the damage is only 50% than usual.");
            Console.WriteLine("You have 3 original Throwing Cube and the higher number means the more damage.");
            Console.WriteLine("The damage list can be accessed any time while you fighting or in the Main Menu.");
            Console.WriteLine("We have set up the First Enemy: 'Training Dummy'\nPress 'Space' for Fight!");
            ConsoleKeyInfo info = Console.ReadKey();

            if (info.Key == ConsoleKey.Spacebar)
            {
                Console.Clear();
                var player = new TutorialFight();
                player.TutorialBattle_0();
            }
        }