public void EditObject(BindedLogic selectedLogic) { ((Node)_currentlySelectedWorldObject).SetBindedLogic(selectedLogic); }
public override void SetBindedLogic(BindedLogic bindedLogic) { }
public AddNode(ContentManager content, NodeList nodeList) { _nodeList = nodeList; _content = content; _bindedLogic = new BindedLogic(new Nothing()); }
public StartingNode(Vector2 location) : base(location, false) { BindedLogic = new BindedLogic(new Nothing()); }