public void EditObject(BindedLogic selectedLogic)
 {
     ((Node)_currentlySelectedWorldObject).SetBindedLogic(selectedLogic);
 }
 public override void SetBindedLogic(BindedLogic bindedLogic)
 {
 }
Exemple #3
0
 public AddNode(ContentManager content, NodeList nodeList)
 {
     _nodeList = nodeList;
     _content = content;
     _bindedLogic = new BindedLogic(new Nothing());
 }
 public StartingNode(Vector2 location)
     : base(location, false)
 {
     BindedLogic = new BindedLogic(new Nothing());
 }