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C# (CSharp) GameObjects Architecture.IncreaseMorale示例
编程语言:
C# (CSharp)
命名空间/包名称:
GameObjects
类/类型:
Architecture
方法/功能:
IncreaseMorale
hotexamples.com的示例:
1
C# (CSharp) GameObjects Architecture.IncreaseMorale - 已找到1个示例
。这些是从开源项目中提取的最受好评的
GameObjects.Architecture.IncreaseMorale
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
IsFriendly(4)
AddMilitary(3)
DecreaseFund(3)
IncreaseFood(3)
LoadCaptivesFromString(2)
LoadFacilitiesFromString(2)
LoadFromString(2)
LoadFundPacksFromString(2)
LoadInformationsFromString(2)
LoadMilitariesFromString(2)
IncreaseFund(2)
LoadPersonsFromString(2)
LoadPopulationPacksFromString(2)
GetRoutewayStartArea(2)
ReceiveAttackDamage(2)
RemoveMilitary(2)
DemolishFacility(2)
DecreaseFood(2)
RemovePerson(2)
meinvkongjian(2)
LoadfeiziPersonsFromString(1)
LoadSpyPacksFromString(1)
RecruitmentMilitary(1)
LoadNoFactionPersonsFromString(1)
LoadNoFactionMovingPersonsFromString(1)
RemoveBaseSupplyingArchitecture(1)
LoadMovingPersonsFromString(1)
callReturnedOfficerToWork(1)
AddBaseSupplyingArchitecture(1)
IncreaseTechnology(1)
LoadFoodPacksFromString(1)
GetNewMilitaryKindList(1)
AddPerson(1)
BeginToBuildAFacility(1)
BuildFacility(1)
FindHostileTroopInView(1)
GetAILinks(1)
GetFacilityKindCount(1)
GetLowestLoyaltyCaptiveRecruitable(1)
GetRoutewayStartPoints(1)
IsRoutewayPossible(1)
IncreaseAgriculture(1)
IncreaseCommerce(1)
IncreaseDomination(1)
IncreaseEndurance(1)
IncreaseMilitaryPopulation(1)
IncreaseMorale(1)
IncreasePopulation(1)
AddCaptive(1)
tingzhizhenzai(1)
常用方法
IsFriendly (4)
AddMilitary (3)
DecreaseFund (3)
IncreaseFood (3)
LoadCaptivesFromString (2)
LoadFacilitiesFromString (2)
LoadFromString (2)
LoadFundPacksFromString (2)
LoadInformationsFromString (2)
LoadMilitariesFromString (2)
常用方法
IncreaseFund (2)
LoadPersonsFromString (2)
LoadPopulationPacksFromString (2)
GetRoutewayStartArea (2)
ReceiveAttackDamage (2)
RemoveMilitary (2)
DemolishFacility (2)
DecreaseFood (2)
RemovePerson (2)
meinvkongjian (2)
LoadfeiziPersonsFromString (1)
LoadSpyPacksFromString (1)
RecruitmentMilitary (1)
LoadNoFactionPersonsFromString (1)
LoadNoFactionMovingPersonsFromString (1)
RemoveBaseSupplyingArchitecture (1)
LoadMovingPersonsFromString (1)
callReturnedOfficerToWork (1)
AddBaseSupplyingArchitecture (1)
IncreaseTechnology (1)
常用方法
LoadfeiziPersonsFromString (1)
LoadSpyPacksFromString (1)
RecruitmentMilitary (1)
LoadNoFactionPersonsFromString (1)
LoadNoFactionMovingPersonsFromString (1)
RemoveBaseSupplyingArchitecture (1)
LoadMovingPersonsFromString (1)
callReturnedOfficerToWork (1)
AddBaseSupplyingArchitecture (1)
IncreaseTechnology (1)
LoadFoodPacksFromString (1)
GetNewMilitaryKindList (1)
AddPerson (1)
BeginToBuildAFacility (1)
BuildFacility (1)
FindHostileTroopInView (1)
GetAILinks (1)
GetFacilityKindCount (1)
GetLowestLoyaltyCaptiveRecruitable (1)
GetRoutewayStartPoints (1)
IsRoutewayPossible (1)
IncreaseAgriculture (1)
IncreaseCommerce (1)
IncreaseDomination (1)
IncreaseEndurance (1)
IncreaseMilitaryPopulation (1)
IncreaseMorale (1)
IncreasePopulation (1)
AddCaptive (1)
tingzhizhenzai (1)
常用方法
LoadFoodPacksFromString (1)
GetNewMilitaryKindList (1)
AddPerson (1)
BeginToBuildAFacility (1)
BuildFacility (1)
FindHostileTroopInView (1)
GetAILinks (1)
GetFacilityKindCount (1)
GetLowestLoyaltyCaptiveRecruitable (1)
GetRoutewayStartPoints (1)
IsRoutewayPossible (1)
IncreaseAgriculture (1)
IncreaseCommerce (1)
IncreaseDomination (1)
IncreaseEndurance (1)
IncreaseMilitaryPopulation (1)
IncreaseMorale (1)
IncreasePopulation (1)
AddCaptive (1)
tingzhizhenzai (1)
示例#1
0
显示文件
文件:
EventEffect1050.cs
项目:
skicean/ZhongHuaSanGuoZhi
public override void ApplyEffectKind(Architecture a, Event e) { a.IncreaseMorale(increment); }
x