常用方法
常用方法
常用方法
常用方法
public override void ApplyEffectKind(Architecture a, Event e) { a.BeginToBuildAFacility(a.Scenario.GameCommonData.AllFacilityKinds.GetFacilityKind(id)); }
public override void ApplyEffectKind(Architecture a, Event e) { a.BeginToBuildAFacility(a.Scenario.GameCommonData.AllFacilityKinds.GetFacilityKind(id)); }