private void OnClickPartner() { ChangePartnerEventArgs eventArgs = new ChangePartnerEventArgs(); int partner01Id = UnityEngine.Random.Range(90001, 90006); int partner02Id = UnityEngine.Random.Range(90001, 90006); eventArgs.Fill(partner01Id, partner02Id); GameEntry.Event.Fire(this, eventArgs); }
private void OnChangePartner(object sender, GameEventArgs e) { ChangePartnerEventArgs ne = e as ChangePartnerEventArgs; if (ne == null) { return; } m_PlayerData.Partner1Id = ne.Partner01ID == 0 ? m_PlayerData.Partner1Id : ne.Partner01ID; m_PlayerData.Partner2Id = ne.Partner02ID == 0 ? m_PlayerData.Partner2Id : ne.Partner02ID; LoadPartner(); }