public override void OnStartAuthority() { base.OnStartAuthority(); _fnt = GetComponent <FlexNetworkTransform>(); _platformTarget = new GameObject().transform; _platformTarget.gameObject.name = "Motor3D Target"; }
private void Awake() { _fnt = GetComponent <FlexNetworkTransform>(); }
private void CommonAwake() { networkTransform = GetComponent <FlexNetworkTransform>(); }