示例#1
0
 public override void OnStartAuthority()
 {
     base.OnStartAuthority();
     _fnt            = GetComponent <FlexNetworkTransform>();
     _platformTarget = new GameObject().transform;
     _platformTarget.gameObject.name = "Motor3D Target";
 }
示例#2
0
 private void Awake()
 {
     _fnt = GetComponent <FlexNetworkTransform>();
 }
示例#3
0
 private void CommonAwake()
 {
     networkTransform = GetComponent <FlexNetworkTransform>();
 }