public FrostParticleTemplate(World world, SpriteSheet sheet)
     : base(world)
 {
     _SpriteSheet = sheet;
     this._World = world;
 }
 public BaseTemplate(World world, SpriteSheet spriteSheet)
 {
     this.world = world;
     this.spriteSheet = spriteSheet;
 }
 public ChassisTemplate(World world)
 {
     this._World = world;
 }
 public ExplosiveBulletTemplate(World world, SpriteSheet ss)
 {
     num = 0;
     this._World = world;
     this._SS = ss;
 }
 public FairySparkleTemplateLol(World world, SpriteSheet sheet)
     : base(world)
 {
     _SpriteSheet = sheet;
     this._World = world;
 }
示例#6
0
 public GroundTemplate(World world)
 {
     this.world = world;
 }
 public FireTemplate(World world, SpriteSheet ss)
 {
     num = 0;
     this._World = world;
     this._SS = ss;
 }
示例#8
0
 public WheelTemplate(World world)
 {
     this._World = world;
 }
 public ExplosionTemplate(World world, SpriteSheet sheet)
     : base(world)
 {
     _SpriteSheet = sheet;
     this._World = world;
 }