public FrostParticleTemplate(World world, SpriteSheet sheet) : base(world) { _SpriteSheet = sheet; this._World = world; }
public BaseTemplate(World world, SpriteSheet spriteSheet) { this.world = world; this.spriteSheet = spriteSheet; }
public ChassisTemplate(World world) { this._World = world; }
public ExplosiveBulletTemplate(World world, SpriteSheet ss) { num = 0; this._World = world; this._SS = ss; }
public FairySparkleTemplateLol(World world, SpriteSheet sheet) : base(world) { _SpriteSheet = sheet; this._World = world; }
public GroundTemplate(World world) { this.world = world; }
public FireTemplate(World world, SpriteSheet ss) { num = 0; this._World = world; this._SS = ss; }
public WheelTemplate(World world) { this._World = world; }
public ExplosionTemplate(World world, SpriteSheet sheet) : base(world) { _SpriteSheet = sheet; this._World = world; }