public GameScene(Game game, SceneHandler handler, int difficulty) : base(game, handler) { _currentDifficulty = difficulty; SetFromDifficulty(difficulty); _score = new Score(game, _building); _clouds = new List <Cloud>(); _delayTimer = TimeSpan.Zero; }
public TitleScene(Game game, SceneHandler handler) : base(game, handler) { }
public GameOverScene(Game game, SceneHandler handler) : base(game, handler) { }
public Scene(Game game, SceneHandler handler) { Game = game; Handler = handler; }
public InstructionScene(Game game, SceneHandler handler) : base(game, handler) { }
public ResultScene(Game game, SceneHandler handler) : base(game, handler) { }