public static void MainAPI() { WebClient update_data = new WebClient(); update_data.CancelAsync(); update_data.Headers.Add("user-agent", "GameLauncherUpdater " + Application.ProductVersion + " (+https://github.com/SoapBoxRaceWorld/GameLauncher_NFSW)"); update_data.DownloadStringAsync(new Uri(Self.mainserver + "/update.php?version=" + Application.ProductVersion)); update_data.DownloadStringCompleted += (sender, e) => { UpdateCheckResponse MAPI = JsonConvert.DeserializeObject <UpdateCheckResponse>(e.Result); if (MAPI.Payload.LatestVersion != null) { LatestLauncherBuild = MAPI.Payload.LatestVersion; Log.Info("UPDATER: Latest Version -> " + MAPI.Payload.LatestVersion); } }; }
public void checkAvailability() { text.Text = "Launcher Status - Checking..."; description.Text = "Version : v" + Application.ProductVersion + "build-" + SHA.HashFile(AppDomain.CurrentDomain.FriendlyName).Substring(0, 7); status.Image = Properties.Resources.ac_unknown; text.ForeColor = Color.FromArgb(0x848484); try { WebClientWithTimeout update_data = new WebClientWithTimeout(); update_data.CancelAsync(); update_data.DownloadStringAsync(new Uri(Self.mainserver + "/update.php?version=" + Application.ProductVersion)); update_data.DownloadStringCompleted += (sender, e) => { if (description.InvokeRequired == true) { description.Invoke(new Action(delegate() { description.Visible = true; })); } else { description.Visible = true; } if (e.Cancelled) { text.Text = "Launcher Status - Error"; status.Image = Properties.Resources.ac_error; text.ForeColor = Color.FromArgb(254, 0, 0); description.Text = "Event cancelled."; } else if (e.Error != null) { text.Text = "Launcher Status"; status.Image = Properties.Resources.ac_success; text.ForeColor = Color.FromArgb(0x9fc120); description.Text = "Version : v" + Application.ProductVersion + "build-" + SHA.HashFile(AppDomain.CurrentDomain.FriendlyName).Substring(0, 7); } else { UpdateCheckResponse updater = JsonConvert.DeserializeObject <UpdateCheckResponse>(e.Result); try { if (updater.Code == 0) { if (updater.Payload.UpdateExists == false) { if (updater.Payload.LatestVersion.CompareTo(updater.Payload.ClientVersion) >= 0) { text.Text = "Launcher Status - Updated"; status.Image = Properties.Resources.ac_success; text.ForeColor = Color.FromArgb(0x9fc120); } else { text.Text = "Launcher Status - Prerelease"; status.Image = Properties.Resources.ac_warning; text.ForeColor = Color.Yellow; } description.Text = "Version : v" + Application.ProductVersion + "build-" + SHA.HashFile(AppDomain.CurrentDomain.FriendlyName).Substring(0, 7); } else { text.Text = "Launcher Status - Available"; status.Image = Properties.Resources.ac_warning; text.ForeColor = Color.Yellow; description.Text = "New Version : " + updater.Payload.LatestVersion; var settingFile = new IniFile("Settings.ini"); if (settingFile.Read("IgnoreUpdateVersion") != updater.Payload.LatestVersion) { var dia = new TaskDialog { Caption = "Update", InstructionText = "An update is available!", DetailsExpanded = true, Icon = TaskDialogStandardIcon.Warning, DetailsCollapsedLabel = "Show Changelog", Text = "An update is available. Do you want to download it?\nYour version: " + Application.ProductVersion + "\nUpdated version: " + updater.Payload.LatestVersion, DetailsExpandedText = new WebClientWithTimeout().DownloadString(Self.mainserver + "/launcher/changelog"), ExpansionMode = TaskDialogExpandedDetailsLocation.ExpandFooter }; var update = new TaskDialogCommandLink("update", "Yes", "Launcher will be updated to " + updater.Payload.LatestVersion + "."); var cancel = new TaskDialogCommandLink("cancel", "No", "Launcher will ask you to update on the next launch."); var skipupdate = new TaskDialogCommandLink("skipupdate", "Ignore", "This update will be skipped. A new prompt will apear as soon as a newer update is available."); update.UseElevationIcon = true; skipupdate.Click += (sender3, e3) => { settingFile.Write("IgnoreUpdateVersion", updater.Payload.LatestVersion); dia.Close(); }; cancel.Click += (sender3, e3) => { dia.Close(); }; update.Click += (sender3, e3) => { if (File.Exists("GameLauncherUpdater.exe")) { Process.Start(@"GameLauncherUpdater.exe", Process.GetCurrentProcess().Id.ToString()); } else { Process.Start(@"https://github.com/worldunitedgg/GameLauncher_NFSW/releases/latest"); } dia.Close(); }; dia.Controls.Add(update); dia.Controls.Add(cancel); dia.Controls.Add(skipupdate); dia.Show(); } } } else { text.Text = "Launcher Status - GitHub Error"; status.Image = Properties.Resources.ac_error; text.ForeColor = Color.FromArgb(254, 0, 0); description.Text = "Version : v" + Application.ProductVersion + "build-" + SHA.HashFile(AppDomain.CurrentDomain.FriendlyName).Substring(0, 7); } } catch (Exception) { if (text.InvokeRequired == true) //checks skip, because we only need to know if we can access ui from actual thread { text.Invoke(new Action(delegate() { text.Text = "Launcher Status - Backend Error"; text.ForeColor = Color.FromArgb(254, 0, 0); })); status.Invoke(new Action(delegate() { status.Image = Properties.Resources.ac_error; })); description.Invoke(new Action(delegate() { description.Text = "Version : v" + Application.ProductVersion + "build-" + SHA.HashFile(AppDomain.CurrentDomain.FriendlyName).Substring(0, 7); })); } else { text.Text = "Launcher Status - Backend Error"; status.Image = Properties.Resources.ac_error; text.ForeColor = Color.FromArgb(254, 0, 0); description.Text = "Version : v" + Application.ProductVersion + "build-" + SHA.HashFile(AppDomain.CurrentDomain.FriendlyName).Substring(0, 7); } } } }; } catch { text.Text = "Launcher Status - Internal Error"; status.Image = Properties.Resources.ac_error; text.ForeColor = Color.FromArgb(254, 0, 0); description.Text = "Version : v" + Application.ProductVersion + "build-" + SHA.HashFile(AppDomain.CurrentDomain.FriendlyName).Substring(0, 7); } }
public void checkAvailability() { text.Text = "Launcher Status - Checking..."; description.Text = "Version : v" + Application.ProductVersion; status.Image = Properties.Resources.ac_unknown; text.ForeColor = Color.FromArgb(0x848484); try { WebClientWithTimeout update_data = new WebClientWithTimeout(); update_data.CancelAsync(); update_data.DownloadStringAsync(new Uri(Self.mainserver + "/update.php?version=" + Application.ProductVersion)); update_data.DownloadStringCompleted += (sender, e) => { if (description.InvokeRequired == true) { description.Invoke(new Action(delegate() { description.Visible = true; })); } else { description.Visible = true; } if (e.Cancelled) { text.Text = "Launcher Status - Error"; status.Image = Properties.Resources.ac_error; text.ForeColor = Color.FromArgb(254, 0, 0); description.Text = "Event cancelled."; } else if (e.Error != null) { text.Text = "Launcher Status"; status.Image = Properties.Resources.ac_success; text.ForeColor = Color.FromArgb(0x9fc120); description.Text = "Version : v" + Application.ProductVersion; } else { UpdateCheckResponse updater = JsonConvert.DeserializeObject <UpdateCheckResponse>(e.Result); try { if (updater.Code == 0) { if (updater.Payload.UpdateExists == false) { if (updater.Payload.LatestVersion.CompareTo(updater.Payload.ClientVersion) >= 0) { text.Text = "Launcher Status - Updated"; status.Image = Properties.Resources.ac_success; text.ForeColor = Color.FromArgb(0x9fc120); } else { text.Text = "Launcher Status - Prerelease"; status.Image = Properties.Resources.ac_warning; text.ForeColor = Color.Yellow; } description.Text = "Version : v" + Application.ProductVersion; } else { text.Text = "Launcher Status - Available"; status.Image = Properties.Resources.ac_warning; text.ForeColor = Color.Yellow; description.Text = "New Version : " + updater.Payload.LatestVersion; Application.DoEvents(); Thread.Sleep(3000); DialogResult updateConfirm = new UpdatePopup(updater).ShowDialog(); if (updateConfirm == DialogResult.OK) { progress.Text = "DOWNLOADING GAMELAUNCHERUPDATER.EXE"; new WebClientWithTimeout().DownloadFile(new Uri(Self.fileserver + "/GameLauncherUpdater.exe"), "GameLauncherUpdater.exe"); Process.Start(@"GameLauncherUpdater.exe", Process.GetCurrentProcess().Id.ToString()); //Let's fetch new downloader /*Properties.Settings.Default.IsRestarting = false; * Properties.Settings.Default.Save(); * * WebClientWithTimeout updateDownload = new WebClientWithTimeout(); * updateDownload.DownloadFileAsync(new Uri(updater.Payload.Update.DownloadUrl), "update.sbrw"); * updateDownload.DownloadProgressChanged += (x, y) => { * progress.Text = "DOWNLOADING UPDATE: " + y.ProgressPercentage + "%"; * }; * * updateDownload.DownloadFileCompleted += (x, y) => { * progress.Text = "READY!"; * * if (File.Exists("Update.exe")) { * Process.Start(@"Update.exe"); * } else { * Process.Start(@"https://github.com/SoapboxRaceWorld/GameLauncher_NFSW/releases/latest"); * } * * Process.GetProcessById(Process.GetCurrentProcess().Id).Kill(); * };*/ } ; } } else { text.Text = "Launcher Status - GitHub Error"; status.Image = Properties.Resources.ac_error; text.ForeColor = Color.FromArgb(254, 0, 0); description.Text = "Version : v" + Application.ProductVersion; } } catch (Exception ex) { MessageBox.Show(ex.Message); if (text.InvokeRequired == true) //checks skip, because we only need to know if we can access ui from actual thread { text.Invoke(new Action(delegate() { text.Text = "Launcher Status - Backend Error"; text.ForeColor = Color.FromArgb(254, 0, 0); })); status.Invoke(new Action(delegate() { status.Image = Properties.Resources.ac_error; })); description.Invoke(new Action(delegate() { description.Text = "Version : v" + Application.ProductVersion; })); } else { text.Text = "Launcher Status - Backend Error"; status.Image = Properties.Resources.ac_error; text.ForeColor = Color.FromArgb(254, 0, 0); description.Text = "Version : v" + Application.ProductVersion; } } } }; } catch { text.Text = "Launcher Status - Internal Error"; status.Image = Properties.Resources.ac_error; text.ForeColor = Color.FromArgb(254, 0, 0); description.Text = "Version : v" + Application.ProductVersion; } }