示例#1
0
 public virtual string useOn(GameState state)
 {
     state.commandFailed();
     return "You don't know how to use it with that.";
 }
示例#2
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 public virtual string travel(GameState state)
 {
     state.commandFailed();
     return "That doesn't make sense.";
 }
示例#3
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 public virtual string use(GameState state, Player player)
 {
     state.commandFailed();
     return "It has no immediately obvious use.";
 }
示例#4
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 public virtual string reload(GameState state)
 {
     state.commandFailed();
     return "That isn't a weapon.";
 }
示例#5
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 public virtual string talk(GameState state)
 {
     state.commandFailed();
     return "You try to strike up a conversation but get no reply.";
 }
示例#6
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 public virtual string pickUp(GameState state, Player player)
 {
     state.commandFailed();
     return "You can't pick that up.";
 }
示例#7
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 public virtual string read(GameState state)
 {
     state.commandFailed();
     return "There's nothing to read.";
 }
示例#8
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 public virtual string open(GameState state)
 {
     state.commandFailed();
     return "You can't open that.";
 }
示例#9
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 public virtual string openObject(GameState state)
 {
     state.commandFailed();
     return "That isn't something you can open.";
 }
示例#10
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 public virtual string equip(GameState state, Player player)
 {
     state.commandFailed();
     return "You can't equip that.";
 }
示例#11
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 public virtual string equip(GameState state)
 {
     state.commandFailed();
     return "That's not something you can equip.";
 }
示例#12
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 public virtual string eat(GameState state, Player player)
 {
     state.commandFailed();
     return "you can't eat that.";
 }
示例#13
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 public virtual string drop(GameState state, Player player)
 {
     state.commandFailed();
     return "You're not holding that.";
 }
示例#14
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 public virtual string close(GameState state)
 {
     state.commandFailed();
     return "You can't close that.";
 }
示例#15
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 public virtual string attackPlayer(GameState state, Player player)
 {
     state.commandFailed();
     return "You can't attack that.";
 }
示例#16
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 public virtual string attack(GameState state, Player player)
 {
     state.commandFailed();
     return "You're not attacking that...";
 }