public virtual string useOn(GameState state)
 {
     state.commandFailed();
     return "You don't know how to use it with that.";
 }
 public virtual string travel(GameState state)
 {
     state.commandFailed();
     return "That doesn't make sense.";
 }
 public virtual string use(GameState state, Player player)
 {
     state.commandFailed();
     return "It has no immediately obvious use.";
 }
 public virtual string reload(GameState state)
 {
     state.commandFailed();
     return "That isn't a weapon.";
 }
 public virtual string talk(GameState state)
 {
     state.commandFailed();
     return "You try to strike up a conversation but get no reply.";
 }
 public virtual string pickUp(GameState state, Player player)
 {
     state.commandFailed();
     return "You can't pick that up.";
 }
 public virtual string read(GameState state)
 {
     state.commandFailed();
     return "There's nothing to read.";
 }
 public virtual string open(GameState state)
 {
     state.commandFailed();
     return "You can't open that.";
 }
 public virtual string openObject(GameState state)
 {
     state.commandFailed();
     return "That isn't something you can open.";
 }
Exemple #10
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 public virtual string equip(GameState state, Player player)
 {
     state.commandFailed();
     return "You can't equip that.";
 }
Exemple #11
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 public virtual string equip(GameState state)
 {
     state.commandFailed();
     return "That's not something you can equip.";
 }
Exemple #12
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 public virtual string eat(GameState state, Player player)
 {
     state.commandFailed();
     return "you can't eat that.";
 }
Exemple #13
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 public virtual string drop(GameState state, Player player)
 {
     state.commandFailed();
     return "You're not holding that.";
 }
Exemple #14
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 public virtual string close(GameState state)
 {
     state.commandFailed();
     return "You can't close that.";
 }
Exemple #15
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 public virtual string attackPlayer(GameState state, Player player)
 {
     state.commandFailed();
     return "You can't attack that.";
 }
Exemple #16
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 public virtual string attack(GameState state, Player player)
 {
     state.commandFailed();
     return "You're not attacking that...";
 }