GetAllImpact() public method

public GetAllImpact ( ) : List
return List
 static public int GetAllImpact(IntPtr l)
 {
     try {
         GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l);
         var ret = self.GetAllImpact();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }