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 // constructors------------------------------------------------------------
 internal RoomThread(RoomManager roomMgr)
 {
     room_mgr_ = roomMgr;
     cur_thread_id_ = thread_id_creator_++;
     tick_interval_ = 100;
     max_room_count_ = 0;
     active_room_ = new List<Room>();
     unused_room_ = new List<Room>();
     room_pool_ = new RoomPool();
     scene_pool_ = new ScenePool();
 }
        private void Init(string[] args)
        {
            m_NameHandleCallback = this.OnNameHandleChanged;
            m_MsgCallback = this.OnMessage;
            m_MsgResultCallback = this.OnMessageResultCallback;
            m_CmdCallback = this.OnCommand;
            m_LogHandler = this.OnCenterLog;
            CenterClientApi.SetCenterLogHandler(m_LogHandler);
            CenterClientApi.Init("roomserver", args.Length, args, m_NameHandleCallback, m_MsgCallback, m_MsgResultCallback, m_CmdCallback);

            Console.WriteLine("begin init roomserver...");
            HomePath.InitHomePath();

            bool ret = LogSys.Init("./config/logconfig.xml");
            System.Diagnostics.Debug.Assert(ret);

            last_tick_time_ = TimeUtility.GetLocalMilliseconds();
            last_send_roominfo_time_ = last_tick_time_;
            is_continue_register_ = true;
            channel_ = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
            channel_.DefaultServiceName = "Lobby";
            lobby_connector_ = new Connector(channel_);

            server_ip_ = "127.0.0.1";
            server_port_ = 9528;

            InitConfig();

            GlobalVariables.Instance.IsClient = false;

            string key = "防君子不防小人";
            byte[] xor = Encoding.UTF8.GetBytes(key);

            ResourceReadProxy.OnReadAsArray = ((string filePath) => {
                byte[] buffer = null;
                try {
                    buffer = File.ReadAllBytes(filePath);
                } catch (Exception e) {
                    LogSys.Log(LOG_TYPE.ERROR, "Exception:{0}\n{1}", e.Message, e.StackTrace);
                    return null;
                }
                return buffer;
            });
            LogSystem.OnOutput += (Log_Type type, string msg) => {
                switch (type) {
                    case Log_Type.LT_Debug:
                        LogSys.Log(LOG_TYPE.DEBUG, msg);
                        break;
                    case Log_Type.LT_Info:
                        LogSys.Log(LOG_TYPE.INFO, msg);
                        break;
                    case Log_Type.LT_Warn:
                        LogSys.Log(LOG_TYPE.WARN, msg);
                        break;
                    case Log_Type.LT_Error:
                    case Log_Type.LT_Assert:
                        LogSys.Log(LOG_TYPE.ERROR, msg);
                        break;
                }
            };

            LoadData();

            LogSys.Log(LOG_TYPE.DEBUG, "room server init ip: {0}  port: {1}", server_ip_, server_port_);

            uint tick_interval = 33;
            room_mgr_ = new RoomManager(1280, c_thread_count, c_per_thread_room_count, tick_interval, lobby_connector_);
            room_mgr_.Init(room_server_name_);
            IOManager.Instance.Init((int)server_port_);
            room_mgr_.StartRoomThread();
            AiViewManager.Instance.Init();
            SceneLogicViewManager.Instance.Init();

            ServerStorySystem.StaticInit();
            GameFramework.GmCommands.GmStorySystem.StaticInit();

            channel_.Register<Msg_LR_ReplyRegisterRoomServer>(HandleReplyRegisterRoomServer);
            room_mgr_.RegisterMsgHandler(channel_);

            LogSys.Log(LOG_TYPE.DEBUG, "room server init ok.");
        }