// constructors------------------------------------------------------------ internal RoomThread(RoomManager roomMgr) { room_mgr_ = roomMgr; cur_thread_id_ = thread_id_creator_++; tick_interval_ = 100; max_room_count_ = 0; active_room_ = new List<Room>(); unused_room_ = new List<Room>(); room_pool_ = new RoomPool(); scene_pool_ = new ScenePool(); }
private void Init(string[] args) { m_NameHandleCallback = this.OnNameHandleChanged; m_MsgCallback = this.OnMessage; m_MsgResultCallback = this.OnMessageResultCallback; m_CmdCallback = this.OnCommand; m_LogHandler = this.OnCenterLog; CenterClientApi.SetCenterLogHandler(m_LogHandler); CenterClientApi.Init("roomserver", args.Length, args, m_NameHandleCallback, m_MsgCallback, m_MsgResultCallback, m_CmdCallback); Console.WriteLine("begin init roomserver..."); HomePath.InitHomePath(); bool ret = LogSys.Init("./config/logconfig.xml"); System.Diagnostics.Debug.Assert(ret); last_tick_time_ = TimeUtility.GetLocalMilliseconds(); last_send_roominfo_time_ = last_tick_time_; is_continue_register_ = true; channel_ = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query); channel_.DefaultServiceName = "Lobby"; lobby_connector_ = new Connector(channel_); server_ip_ = "127.0.0.1"; server_port_ = 9528; InitConfig(); GlobalVariables.Instance.IsClient = false; string key = "防君子不防小人"; byte[] xor = Encoding.UTF8.GetBytes(key); ResourceReadProxy.OnReadAsArray = ((string filePath) => { byte[] buffer = null; try { buffer = File.ReadAllBytes(filePath); } catch (Exception e) { LogSys.Log(LOG_TYPE.ERROR, "Exception:{0}\n{1}", e.Message, e.StackTrace); return null; } return buffer; }); LogSystem.OnOutput += (Log_Type type, string msg) => { switch (type) { case Log_Type.LT_Debug: LogSys.Log(LOG_TYPE.DEBUG, msg); break; case Log_Type.LT_Info: LogSys.Log(LOG_TYPE.INFO, msg); break; case Log_Type.LT_Warn: LogSys.Log(LOG_TYPE.WARN, msg); break; case Log_Type.LT_Error: case Log_Type.LT_Assert: LogSys.Log(LOG_TYPE.ERROR, msg); break; } }; LoadData(); LogSys.Log(LOG_TYPE.DEBUG, "room server init ip: {0} port: {1}", server_ip_, server_port_); uint tick_interval = 33; room_mgr_ = new RoomManager(1280, c_thread_count, c_per_thread_room_count, tick_interval, lobby_connector_); room_mgr_.Init(room_server_name_); IOManager.Instance.Init((int)server_port_); room_mgr_.StartRoomThread(); AiViewManager.Instance.Init(); SceneLogicViewManager.Instance.Init(); ServerStorySystem.StaticInit(); GameFramework.GmCommands.GmStorySystem.StaticInit(); channel_.Register<Msg_LR_ReplyRegisterRoomServer>(HandleReplyRegisterRoomServer); room_mgr_.RegisterMsgHandler(channel_); LogSys.Log(LOG_TYPE.DEBUG, "room server init ok."); }