static public int OnRoomServerConnected(IntPtr l)
 {
     try {
         GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l);
         self.OnRoomServerConnected();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }