static public int MoveTo(IntPtr l) { try { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.MoveTo(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }