//private DebugView mDebugView; //public DebugView DebugView{ get { return mDebugView; }} #region MonoBehaviour void Awake() { isRunning = true; GameConfig.Load(); initLogFile(); //初始化Platform,主要是插件相关 initGamePlatform(); ObjPools.Init(); mCorMgr = GameCoroutineManager.Instance; mResMgr = ResManager.Instance; mLuaMgr = GameLuaManager.Instance; //mUpMgr = GameUpdateManager.Instance; mUiMgr = GameUIManager.Instance; }
//private DebugView mDebugView; //public DebugView DebugView{ get { return mDebugView; }} #region MonoBehaviour void Awake() { AppVer = Application.version; isRunning = true; GameConfig.Load(); _initLogFile(); //初始化Platform,主要是插件相关 _initGamePlatform(); ObjPools.Init(); mCorMgr = CoroutineMgr.Instance; mResMgr = ResManager.Instance; mLuaMgr = LuaMgr.Instance; //mUpMgr = GameUpdateManager.Instance; mUiMgr = UIMgr.Instance; }