static public int get_ActionNumPerTick(IntPtr l) { try { GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l); pushValue(l, true); pushValue(l, self.ActionNumPerTick); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int StopTaskThreads(IntPtr l) { try { GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l); self.StopTaskThreads(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int DispatchAction(IntPtr l) { try { GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l); GameFramework.MyAction a1; LuaDelegation.checkDelegate(l, 2, out a1); self.DispatchAction(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_ActionNumPerTick(IntPtr l) { try { GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l); int v; checkType(l, 2, out v); self.ActionNumPerTick = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ClearPool(IntPtr l) { try { GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.ClearPool(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int DebugThreadActionCount(IntPtr l) { try { GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l); GameFramework.MyAction <System.String> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.DebugThreadActionCount(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int DispatchActionWithDelegation(IntPtr l) { try { GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l); System.Delegate a1; checkType(l, 2, out a1); System.Object[] a2; checkParams(l, 3, out a2); self.DispatchActionWithDelegation(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); GameFramework.MyClientTashDispatcher o; if (argc == 1) { o = new GameFramework.MyClientTashDispatcher(); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 2) { System.Int32 a1; checkType(l, 2, out a1); o = new GameFramework.MyClientTashDispatcher(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 3) { System.Int32 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); o = new GameFramework.MyClientTashDispatcher(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 4) { System.Int32 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); o = new GameFramework.MyClientTashDispatcher(a1, a2, a3); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 5) { System.Int32 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); o = new GameFramework.MyClientTashDispatcher(a1, a2, a3, a4); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }