Beispiel #1
0
 static public int get_ActionNumPerTick(IntPtr l)
 {
     try {
         GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.ActionNumPerTick);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 static public int StopTaskThreads(IntPtr l)
 {
     try {
         GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l);
         self.StopTaskThreads();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
 static public int DispatchAction(IntPtr l)
 {
     try {
         GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l);
         GameFramework.MyAction a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.DispatchAction(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
0
 static public int set_ActionNumPerTick(IntPtr l)
 {
     try {
         GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.ActionNumPerTick = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #5
0
 static public int ClearPool(IntPtr l)
 {
     try {
         GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         self.ClearPool(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #6
0
 static public int DebugThreadActionCount(IntPtr l)
 {
     try {
         GameFramework.MyClientTashDispatcher   self = (GameFramework.MyClientTashDispatcher)checkSelf(l);
         GameFramework.MyAction <System.String> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.DebugThreadActionCount(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #7
0
 static public int DispatchActionWithDelegation(IntPtr l)
 {
     try {
         GameFramework.MyClientTashDispatcher self = (GameFramework.MyClientTashDispatcher)checkSelf(l);
         System.Delegate a1;
         checkType(l, 2, out a1);
         System.Object[] a2;
         checkParams(l, 3, out a2);
         self.DispatchActionWithDelegation(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #8
0
 static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         GameFramework.MyClientTashDispatcher o;
         if (argc == 1)
         {
             o = new GameFramework.MyClientTashDispatcher();
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 2)
         {
             System.Int32 a1;
             checkType(l, 2, out a1);
             o = new GameFramework.MyClientTashDispatcher(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             o = new GameFramework.MyClientTashDispatcher(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 4)
         {
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             o = new GameFramework.MyClientTashDispatcher(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 5)
         {
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             System.Int32 a4;
             checkType(l, 5, out a4);
             o = new GameFramework.MyClientTashDispatcher(a1, a2, a3, a4);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }