Update() private method

private Update ( ) : void
return void
 static public int Update(IntPtr l)
 {
     try {
         GameFramework.EntityViewModel self = (GameFramework.EntityViewModel)checkSelf(l);
         self.Update();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 public void Tick()
 {
     foreach (KeyValuePair <int, EntityViewModel> pair in m_EntityViews)
     {
         EntityViewModel view = pair.Value;
         view.Update();
     }
     if (m_SpaceInfoViews.Count > 0)
     {
         if (!GlobalVariables.Instance.IsDebug)
         {
             MarkSpaceInfoViews();
             DestroyUnusedSpaceInfoViews();
         }
     }
 }