static public int Update(IntPtr l) { try { GameFramework.EntityViewModel self = (GameFramework.EntityViewModel)checkSelf(l); self.Update(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void Tick() { foreach (KeyValuePair <int, EntityViewModel> pair in m_EntityViews) { EntityViewModel view = pair.Value; view.Update(); } if (m_SpaceInfoViews.Count > 0) { if (!GlobalVariables.Instance.IsDebug) { MarkSpaceInfoViews(); DestroyUnusedSpaceInfoViews(); } } }