static public int StopMove(IntPtr l) { try { GameFramework.EntityViewModel self = (GameFramework.EntityViewModel)checkSelf(l); self.StopMove(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
private static void AiStopPursue(EntityInfo npc) { EntityViewModel npcView = EntityViewModelManager.Instance.GetEntityViewById(npc.GetId()); npcView.StopMove(); }
private void OnAiStopPursue(EntityInfo entity) { EntityViewModel npcView = EntityViewModelManager.Instance.GetEntityViewById(entity.GetId()); npcView.StopMove(); }