static public int ExecuteDelayAdd(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); self.ExecuteDelayAdd(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ExecuteDelayAdd(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); self.ExecuteDelayAdd(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }