static public int set_OnDamage(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); GameFramework.DamageDelegation v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.OnDamage = v; } else if (op == 1) { self.OnDamage += v; } else if (op == 2) { self.OnDamage -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_Entities(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); pushValue(l, true); pushValue(l, self.Entities); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Reset(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int HasCombatNpcAlive(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); var ret = self.HasCombatNpcAlive(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int AddEntity(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 6) { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); TableConfig.Actor a3; checkType(l, 4, out a3); System.String a4; checkType(l, 5, out a4); System.String[] a5; checkParams(l, 6, out a5); var ret = self.AddEntity(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 7) { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); TableConfig.Actor a4; checkType(l, 5, out a4); System.String a5; checkType(l, 6, out a5); System.String[] a6; checkParams(l, 7, out a6); var ret = self.AddEntity(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetSceneContext(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); GameFramework.SceneContextInfo a1; checkType(l, 2, out a1); self.SetSceneContext(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int RemoveEntity(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.RemoveEntity(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.EntityManager o; System.Int32 a1; checkType(l, 2, out a1); o = new GameFramework.EntityManager(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetEntityInfoByUnitId(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetEntityInfoByUnitId(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetNearest(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); ScriptRuntime.Vector3 a1; checkValueType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); var ret = self.GetNearest(a1, ref a2); pushValue(l, true); pushValue(l, ret); pushValue(l, a2); return(3); } catch (Exception e) { return(error(l, e)); } }
static public int FireDamageEvent(IntPtr l) { try { GameFramework.EntityManager self = (GameFramework.EntityManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); System.Boolean a4; checkType(l, 5, out a4); System.Int32 a5; checkType(l, 6, out a5); System.Int32 a6; checkType(l, 7, out a6); self.FireDamageEvent(a1, a2, a3, a4, a5, a6); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void SetEntityManager(EntityManager npcMgr) { m_NpcMgr = npcMgr; }
public void SetEntityManager(EntityManager npcMgr) { m_EntityMgr = npcMgr; }
internal void Init(Scene scene, EntityManager mgr) { m_Scene = scene; m_EntityMgr = mgr; mgr.OnDamage += OnDamage; }