static public int RemoveState(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); self.RemoveState(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }