static public int TrackImpact(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); TableConfig.Skill a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Int32 a5; checkType(l, 6, out a5); System.String a6; checkType(l, 7, out a6); System.Int32 a7; checkType(l, 8, out a7); UnityEngine.Vector3 a8; checkType(l, 9, out a8); System.Boolean a9; checkType(l, 10, out a9); System.Collections.Generic.Dictionary <System.String, System.Object> a10; checkType(l, 11, out a10); var ret = self.TrackImpact(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int IsRotatableEntity(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.GameObject))) { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); var ret = self.IsRotatableEntity(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(int))) { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.IsRotatableEntity(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetRandFriendId(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetRandFriendId(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Collections.Generic.HashSet <System.Int32> a2; checkType(l, 3, out a2); var ret = self.GetRandFriendId(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Init(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); self.Init(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SendImpact(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 5) { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); var ret = self.SendImpact(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 9) { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); TableConfig.Skill a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Int32 a5; checkType(l, 6, out a5); System.Int32 a6; checkType(l, 7, out a6); System.Boolean a7; checkType(l, 8, out a7); System.Collections.Generic.Dictionary <System.String, System.Object> a8; checkType(l, 9, out a8); var ret = self.SendImpact(a1, a2, a3, a4, a5, a6, a7, a8); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int StopSkillAnimation(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.StopSkillAnimation(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SyncFaceDir(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.SyncFaceDir(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetRootSummonerId(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); GameFramework.EntityInfo a1; checkType(l, 2, out a1); var ret = self.GetRootSummonerId(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetGameObject(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetGameObject(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int RemoveState(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); self.RemoveState(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int DeactivateSkill(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.DeactivateSkill(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int RemoveShield(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); TableConfig.Skill a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.RemoveShield(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CalcSenderAndTarget(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); GameFramework.Skill.GfxSkillSenderInfo a1; checkType(l, 2, out a1); System.Int32 a2; System.Int32 a3; self.CalcSenderAndTarget(a1, out a2, out a3); pushValue(l, true); pushValue(l, a2); pushValue(l, a3); return(3); } catch (Exception e) { return(error(l, e)); } }
static public int GetTrackSendImpact(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Collections.Generic.Dictionary <System.String, System.Object> a3; checkType(l, 4, out a3); var ret = self.GetTrackSendImpact(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int CalcPosAndDir(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); ScriptRuntime.Vector3 a2; System.Single a3; var ret = self.CalcPosAndDir(a1, out a2, out a3); pushValue(l, true); pushValue(l, ret); pushValue(l, a2); pushValue(l, a3); return(4); } catch (Exception e) { return(error(l, e)); } }
static public int GetImpactSkillId(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); var ret = self.GetImpactSkillId(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ImpactDamage(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Boolean a5; checkType(l, 6, out a5); self.ImpactDamage(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SelectTargetForSkill(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); TableConfig.Skill a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Collections.Generic.HashSet <System.Int32> a5; checkType(l, 6, out a5); var ret = self.SelectTargetForSkill(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }